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- on exitFrame
- set the locH of sprite 5 to the locH of sprite 5 + random(2)
- set the locH of sprite 5 to the locH of sprite 5 - random(2)
- set the locH of sprite 6 to the locH of sprite 6 + random(2)
- set the locH of sprite 6 to the locH of sprite 6 - random(2)
- set the locH of sprite 7 to the locH of sprite 7 + random(2)
- set the locH of sprite 7 to the locH of sprite 7 - random(2)
- set the locH of sprite 8 to the locH of sprite 8 + random(4)
- set the locH of sprite 8 to the locH of sprite 8 - random(4)
- set the locV of sprite 8 to the locV of sprite 8 + random(4)
- set the locV of sprite 8 to the locV of sprite 8 - random(4)
- set the locH of sprite 4 to the locH of sprite 4 + random(4)
- set the locH of sprite 4 to the locH of sprite 4 - random(4)
- set the locV of sprite 4 to the locV of sprite 4 + random(4)
- set the locV of sprite 4 to the locV of sprite 4 - random(4)
- set the locH of sprite 9 to the locH of sprite 9 + random(3)
- set the locH of sprite 9 to the locH of sprite 9 - random(3)
- set the locV of sprite 9 to the locV of sprite 9 + random(3)
- set the locV of sprite 9 to the locV of sprite 9 - random(3)
- if sprite 4 intersects sprite(11) then
- set the locV of sprite 4 to the locV of sprite 4 + 5
- end if
- if sprite 4 intersects sprite(12) then
- set the locH of sprite 4 to the locH of sprite 4 - 5
- end if
- if sprite 4 intersects sprite(13) then
- set the locV of sprite 4 to the locV of sprite 4 - 5
- end if
- if sprite 4 intersects sprite(14) then
- set the locH of sprite 4 to the locH of sprite 4 + 5
- end if
- if sprite 8 intersects sprite(15) then
- set the locH of sprite 8 to the locH of sprite 8 - 5
- end if
- if sprite 8 intersects sprite(16) then
- set the locV of sprite 8 to the locV of sprite 8 + 5
- end if
- if sprite 9 intersects sprite(13) then
- set the locV of sprite 9 to the locV of sprite 9 - 5
- end if
- if sprite 8 intersects sprite(13) then
- set the locV of sprite 8 to the locV of sprite 8 - 5
- end if
- if sprite 9 intersects sprite(16) then
- set the locV of sprite 9 to the locV of sprite 9 + 5
- end if
- if the timer < 3000 then
- go(the frame)
- else
- go(81)
- end if
- end
-
- on mouseUp
- set the visible of sprite 5 to 0
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 0
- go(81)
- end
-